The Last Faith
The Last Faith is a cool blend of different styles of games, and it's no shocker that people are really digging it since it shares a lot of qualities with other popular games. Right from the start, it hooks you with an intriguing setup, and it doesn't loosen its grip because the fights are tough and the world is big and all connected. So, if you like any of the game styles it's inspired by, you should definitely check it out.
In this game, you play as a guy named Eryk who wakes up and can't remember a thing, a situation lots of game characters find themselves in. At the beginning, you might be a bit cautious as you start exploring, but soon enough, you'll be walking around like you own the place. You get to pick from different classes right off the bat, so you can choose how you want to fight – smash stuff, be quick, fight from far away, or sling spells. You've got a bunch of initial choices, but thanks to a leveling system that's similar to the "Souls" games, you can shape your character however you like as you go along.
Whatever you decide, you'll be able to go in swinging or shooting. You can carry two weapons in each hand, allowing you to switch up your attacks on the fly. You might have a quick sword in one hand and a gun or some cool electric magic in the other. There are also special moves and brutal finishing moves that are gruesome but awesome.
But as much fun as it is to be on the attack, watching your enemies is key because they hit like a truck. Thankfully, you can dodge most stuff they throw at you, and you don’t have to worry about running out of energy, so you’re not just stuck there waiting to be hit. Though, if you're hit with stuff like electricity, it's really annoying. If you're good, you can block attacks and even get some health back when you do it right, but you don't need to be a blocking pro to win.
Fighting big, scary bosses is a blast, but the real fun in The Last Faith is checking out the world and finding all the hidden stuff. The game doesn't really guide you by the hand, which can be frustrating sometimes. But even if you're not always sure where to go next, you can usually tell where you haven't looked yet. You can also put markers on the map to remember where interesting people or items are.
The game has different endings to find, rewarding those who poke around every corner. You'll get new abilities that let you do different things, and they'll usually help you move forward, but they'll also open up new spots in places you've already been. Sometimes you get crafting stuff to upgrade your gear, other times you'll find items to boost your stats, or even cooler things. No matter what, it feels nice to be rewarded for exploring.
On the downside, The Last Faith can be a bit repetitive and sometimes it's hard to figure out where to go. And dealing with the system for health and ammo, where you need to buy them, can be a drag, but it's not a huge deal since they're cheap. Falling into spike pits or bottomless holes and dying instantly is also a nuisance, but luckily, that doesn't happen too often. Even if the game isn't super new or amazing, it's still pretty engaging to play.